![]() ![]() The Kingdom of Sytengaard had kept the clans of the east at bay for many centuries, yet their keeps on the frontier of the Kingdom were particularly vulnerable. !ZPpFGLAZ!uilCEKrMldXEC1vhv7mwytvDWNyaFzUv1YVm5S4X_1Y I tried to improve ever so slightly from my last. Have a good one.įrontier Wars Part 1 -51 second long new animation I created. If you find any more hair models for SFM please let me know. ![]() Here's the link for the hair models, and there are two more pages you can follow from that. I also fattened her ass in the model's bodymorph under "unknown" and reduced her tit size under the same category.įor the hair I used a link from source film maker workshop and just again position and adjusted scale to fit Rachel's head after the body was set my liking. The hips and legs appear more accentuated after scaling, for those who prefer that body type. This can cause the head to look too small in which can you can scale just the head up afterward. This in my opinion made her seem more feminine. Now you will notice that model in my animation has different proportions because I scaled down her spine1 control under "Body' to about. For the model I used DOA Rachel from SFMLabs, credit to LordAardvark for his amazing models. I plan to make a lot more and improve with advice and tips from more experience animators. It's indispensable, and every animator I've ever met has recommended it, no matter if they worked in 2D or 3D or even stop-motion clay. I mentioned that your characters' movement looked like PS1-era game animations-but at one point in time, that was professional 3D game animation quality!įor further reading, pick up The Animator's Survival Kit, by Richard Williams. If you feel overwhelmed, break everything down into the simplest steps you can-and remember that no one starts in mastery. You certainly have the right idea in seeking out constructive criticism from as many people as possible-that's the fastest way to improve, in my experience. I don't know how you can achieve this-just be aware that it's something people probably expect. However, if Trey's going at Summer's neck with a knife, there will probably be some blood dripping down her chest well before her head comes off. I won't touch on the effects much, as I know SFM doesn't have much (if anything) in the way of fluid dynamics. Make your viewers believe in those characters! You've got some fantastic models at your disposal in SFM, not to mention a free professional-grade animation software squeeze everything you can out of your tools. I say this because Summer and Trey's bodies often moved one joint at a time, like PS1-era game animations. As I type this, my fingers are doing most of the work, but my hands, wrists, elbows, and even shoulders are moving as well depending on how far I reach for each letter and key combination. Third, do some observation and watch how all the pieces that make up a human body work together to achieve even simple motions, like typing. Similarly, the motion that is there is stiff, as if you set two keyframes for each movement and let the software auto-tween a linear path between them. Motionless 3D characters shatter the illusion of life, especially at the end where Summer's head is hanging by a thread-yet her body stays completely still. Slow down and consider how violently someone would struggle in Summer's position, and how difficult it would be to saw off the head of a struggling captive. I encourage any and all improvement, so let's get to that constructive criticism bit.įirst, neither character's movement suggests a murder. ![]() Nice face and one of my favorite body types. ![]()
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